Game Designer
Singapore/Remote
Potato Play Pte. Ltd. is a venture-funded mobile games publisher/developer obsessed with creating the next big hit game that’s going to be on everyone’s phones. We’re doing this by combining the creative energy of our diverse and talented team with data-driven direction. With several chart-topping hits under our belt, we’re constantly iterating and making quantum leaps towards our goals.
This is where you come in. You will work under our experienced Director of Product to execute the game design for one of the most popular casual games to hit the market this year. You will manage the balancing of the game to provide the right amount of challenge for the player as they progress to the top while keeping them fully engaged.
Key Responsibilities
Actively execute on the Game Design and Balancing, working closely with the Head of Product
Collaborate effectively with other departments of the development team (Tech, Art, QA, Product, etc) to create the best game possible
Design content based on the overall game creative direction to meet the KPI requirements
Create effective documentation for all systems designed in a clear manner & make it understandable for the entire development team
Maintain a data driven design methodology for systems/content design by careful analysis of user feedback and key metrics to adjust gameplay and balance;
Conduct preliminary testing to ensure that all systems/content are implemented as intended.
Minimum Requirements
1+ years of experience in the free-to-play gaming industry
Proven ability to follow a creative vision and help others follow it
Hunger and passion for making and playing games; being curious and thinking critically about why games succeed and fail
Ability to think logically with a high level of attention to detail
Ability to communicate clearly and give actionable feedback
Willingness to take responsibility and find creative solutions to problems
Preferred: Fluency in Mandarin to communicate with developers we work with in China
Preferred: Taking at least one free-to-play game to market